SCAMPER Technique

SCAMPER technique is a technique designed as a systematic brainstorming directed by using determined stages. It involves a creative process where everything new on a technical basis emerges from existing ones. 

Description

References

Papers


Wu, T. T., & Wu, Y. T. (2020). Applying project-based learning and SCAMPER teaching strategies in engineering education to explore the influence of creativity on cognition, personal motivation, and personality traits. Thinking Skills and Creativity, 35, 100631.


Özyaprak, M., & Leana-Taşcılar, M. Z. (2019). The Effectiveness of Self-Regulated Learning on Teaching SCAMPER Technique of Creativity. Turkish Journal of Giftedness & Education, 9(1).


Wulandari, R., & Santoso, R. E. (2019, January). Measurement of Student’s Learning Interests in Fluid Mechanics Subject through Project-Based Learning Model Using SCAMPER Strategies. In the 2nd International Conference on Vocational Education and Training (ICOVET 2018). Atlantis Press.




Books


Eberle, B. (1984). Help! In solving problems creatively at home and school. Carthage: Good Apple


Michalko, M. (2006). Thinker Toys. A handbook of creative-thinking techniques. Berkely, California: Ten Speed Press


Classification

  • Digital/on-line or face-to-face Face-to-face, Digital/online
  • Duration of the application of the technique 30-60 min
  • Type of activity Collaborative team setting, Classroom activity
  • Group or individual activity Group
  • Technique Category Creativity techniques for problem solving
  • Size of the group you are working with 15-25, 25+, Up to 15
  • Type of class Practice-based
  • Phase of the creativity process Convergent phase: Combination
 

Material

  • Whiteboard or similar
  • Paper